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SORA - The Lost Kingdom of the Magic Sword - Prototype Ver-
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Devlog
#14
June 06, 2026
by
GOZOHO
Worked on project structure and building systems today. Started organizing a modular building workflow for villages and exploration areas. Current direction: Procedural house generation Modular buildi...
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#13
May 31, 2026
by
GOZOHO
Devlog Today was less about adding features and more about rethinking the direction of the game. I spent time asking myself: What kind of experience do I want players to have? What kind of game do I a...
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#12
May 29, 2026
by
GOZOHO
Devlog — Mobile Controls Update This update focused on improving mobile support and input systems. Added Mobile joystick controls Attack / Dodge / Interact mobile buttons Fire / Lightning auto-toggl...
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#11
May 23, 2026
by
GOZOHO
Devlog — Title Screen & Web Build Improvements Added Title Screen The game now starts with a dedicated title screen. Features added: Game title display Start button Quit button Disabled Option butto...
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#10
May 23, 2026
by
GOZOHO
# Devlog ## 2026-05-23 --- # 🧠 WaveSystem Stabilization - Fixed double enemy-death processing caused by projectile attacks - Added `is_dead` flag to BaseEnemy - Ensured `remove_from_group("Enemy")`...
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#9
May 22, 2026
by
GOZOHO
🕹 Devlog - Chain Combat Prototype (2026-05-22) 🔥 New Systems ⚡ Event System NPC / Gate / Wave progression unified through an event-driven system Gate unlock flow triggered by event KING_TALKED...
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#8
May 20, 2026
by
GOZOHO
The world is finally starting to talk back. Today I implemented the first version of the NPC dialogue system. The King can now speak to the player through a floating world-space dialogue UI inspired b...
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#7
May 19, 2026
by
GOZOHO
Devlog — Squad AI & Steering Update Today I worked on improving enemy group behavior. Enemies now use a steering-based movement system instead of directly moving toward the player. This makes moveme...
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#6
May 17, 2026
by
GOZOHO
Enemy architecture refactor complete. BaseEnemy introduced EnemyAI system added ChaseAI separated from enemy body SquadSystem generalized Enemy folder structure reorganized Now enemies are split into:...
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#5
May 16, 2026
by
GOZOHO
Refactored the player architecture today. Previously: most logic was concentrated inside Sora.gd scene structure and gameplay responsibilities were mixed together scaling to multiple playable characte...
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#4
May 14, 2026
by
GOZOHO
Squad Break & Gain System (Idea) Today I explored a new direction for the combat design. Enemies are no longer just individual monsters. They can now form organized Squads with a Leader. When the Lead...
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#3
May 10, 2026
by
GOZOHO
## Devlog - 2026/05/10 Added a King NPC to introduce the game world. He now appears at the start and explains the player's mission through a speech bubble. Also implemented a simple dialogue system an...
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#2
May 10, 2026
by
GOZOHO
Added a new enemy: Slime. I also refactored the Gate/Wave system so different gates can now have different battle patterns and enemy sets. The prototype is slowly becoming more modular and easier to e...
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#1
May 09, 2026
by
GOZOHO
## Devlog #1 - 2026-05-09 Small update. --- ### Update - Play time display added - Game structure improved - UI refined --- ### Note Still in early development. More updates coming soon. Thanks for pl...
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