#4


Squad Break & Gain System (Idea)
Today I explored a new direction for the combat design.
Enemies are no longer just individual monsters. They can now form organized Squads with a Leader.
When the Leader is defeated, the Squad enters a "Break" state.
During Break:
- formations collapse
- enemies panic or scatter
- movement becomes unstable
- the group loses coordination
This changes combat from:
"kill every enemy"
into:
"break enemy formations."
Gain System
One of the most interesting ideas is a new skill called Gain.
Broken enemies can be absorbed into the player's own Squad.
Flow becomes:
Enemy Squad → Leader defeated → Break → Gain → Player Squad grows
So instead of simply destroying enemies, the player gradually takes control of the battlefield itself.
Core Direction
The game is becoming less about raw damage, and more about disrupting enemy density and control.
Not: "fight monsters"
But: "collapse enemy organization."
This direction fits very naturally with the current:
Zone → Gate → Wave → Squad → Enemy
structure already implemented in the prototype.
Still early, but this feels like an important step toward the game's identity.
Files
Get SORA - The Lost Kingdom of the Magic Sword - Prototype Ver-
SORA - The Lost Kingdom of the Magic Sword - Prototype Ver-
A small indie action game focused on exploration and combat.
| Status | In development |
| Author | GOZOHO |
| Genre | Action, Adventure |
| Tags | 2D, Casual, Indie, Pixel Art, Retro, Singleplayer |
Leave a comment
Log in with itch.io to leave a comment.