#4


Squad Break & Gain System (Idea)

Today I explored a new direction for the combat design.

Enemies are no longer just individual monsters. They can now form organized Squads with a Leader.

When the Leader is defeated, the Squad enters a "Break" state.

During Break:

  • formations collapse
  • enemies panic or scatter
  • movement becomes unstable
  • the group loses coordination

This changes combat from:

"kill every enemy"

into:

"break enemy formations."

Gain System

One of the most interesting ideas is a new skill called Gain.

Broken enemies can be absorbed into the player's own Squad.

Flow becomes:

Enemy Squad → Leader defeated → Break → Gain → Player Squad grows

So instead of simply destroying enemies, the player gradually takes control of the battlefield itself.

Core Direction

The game is becoming less about raw damage, and more about disrupting enemy density and control.

Not: "fight monsters"

But: "collapse enemy organization."

This direction fits very naturally with the current:

Zone → Gate → Wave → Squad → Enemy

structure already implemented in the prototype.

Still early, but this feels like an important step toward the game's identity.

Files

sora.zip 34 MB
29 days ago

Get SORA - The Lost Kingdom of the Magic Sword - Prototype Ver-

Leave a comment

Log in with itch.io to leave a comment.