#20 Building System Progress
What's New
- HouseData-based building presets are now working.
- A single BaseHouse scene can now generate multiple house variations.
- Added a Plant decoration system.
- Decorations can now be enabled or disabled through HouseData.
- Village prototype now contains multiple houses with different presets.
The goal is to build an entire village using data instead of creating separate scenes for every house.
Behind the Scenes
The building system is now composed of reusable drawers:
- Roof
- Walls
- Windows
- Doors
- Fences
- Plants
This makes it much easier to create new buildings while keeping the code clean and modular.
Next Steps
- Sign decorations
- Chimneys
- More roof and wall variations
- Roads
- Trees
- NPC placement
- Village Generator
The long-term objective is to procedurally assemble villages from data resources rather than handcrafted scenes.
SORA - The Lost Kingdom of the Magic Sword - Prototype Ver-
A small indie action game focused on exploration and combat.
| Status | In development |
| Author | GOZOHO |
| Genre | Action, Adventure |
| Tags | 2D, Casual, Indie, Pixel Art, Retro, Singleplayer |
More posts
- #37 Party System, Mobile Switching, Dialogue Pause, and Speech Bubbles16 hours ago
- #36 Character Switching, Party AI, and Major Mobile Control Improvements1 day ago
- #35 Shared Character Control Prototype2 days ago
- #34 Procedural Characters Are Now Working as Village NPCs3 days ago
- #33 # Character Hair Direction Update3 days ago
- #32 Character Front / Back Direction Update8 days ago
- #31 Generating 10 Villagers from a Shared Character Base11 days ago
- #30 Character Hair Drawing Update14 days ago
- #29 Village Area System16 days ago
- #28 Terrain System Update17 days ago
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