<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>SORA   - The Lost Kingdom of the Magic Sword - Prototype Ver- Devlog - itch.io</title><link>https://gozoho.itch.io/sora-prototype</link><description>A small indie action game focused on exploration and combat.</description><item><guid>https://gozoho.itch.io/sora-prototype/devlog/1545506/14</guid><title>#14</title><link>https://gozoho.itch.io/sora-prototype/devlog/1545506/14</link><pubDate>Sat, 06 Jun 2026 01:29:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Worked on project structure and building systems today. Started organizing a modular building workflow for villages and exploration areas. Current direction: Procedural house generation Modular buildi...</p>]]></description></item><item><guid>https://gozoho.itch.io/sora-prototype/devlog/1539381/13</guid><title>#13</title><link>https://gozoho.itch.io/sora-prototype/devlog/1539381/13</link><pubDate>Sun, 31 May 2026 03:37:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog Today was less about adding features and more about rethinking the direction of the game. I spent time asking myself: What kind of experience do I want players to have? What kind of game do I a...</p>]]></description></item><item><guid>https://gozoho.itch.io/sora-prototype/devlog/1537727/12</guid><title>#12</title><link>https://gozoho.itch.io/sora-prototype/devlog/1537727/12</link><pubDate>Fri, 29 May 2026 12:32:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog — Mobile Controls Update This update focused on improving mobile support and input systems. Added Mobile joystick controls Attack / Dodge / Interact mobile buttons Fire / Lightning auto-toggl...</p>]]></description></item><item><guid>https://gozoho.itch.io/sora-prototype/devlog/1532068/11</guid><title>#11</title><link>https://gozoho.itch.io/sora-prototype/devlog/1532068/11</link><pubDate>Sat, 23 May 2026 23:27:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog — Title Screen &amp; Web Build Improvements Added Title Screen The game now starts with a dedicated title screen. Features added: Game title display Start button Quit button Disabled Option butto...</p>]]></description></item><item><guid>https://gozoho.itch.io/sora-prototype/devlog/1531265/10</guid><title>#10</title><link>https://gozoho.itch.io/sora-prototype/devlog/1531265/10</link><pubDate>Sat, 23 May 2026 05:10:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p># Devlog ## 2026-05-23 --- # 🧠 WaveSystem Stabilization - Fixed double enemy-death processing caused by projectile attacks - Added `is_dead` flag to BaseEnemy - Ensured `remove_from_group(&quot;Enemy&quot;)`...</p>]]></description></item><item><guid>https://gozoho.itch.io/sora-prototype/devlog/1530437/9</guid><title>#9</title><link>https://gozoho.itch.io/sora-prototype/devlog/1530437/9</link><pubDate>Fri, 22 May 2026 10:11:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>🕹 Devlog - Chain Combat Prototype (2026-05-22) 🔥 New Systems ⚡ Event System NPC / Gate / Wave progression unified through an event-driven system Gate unlock flow triggered by event KING_TALKED...</p>]]></description></item><item><guid>https://gozoho.itch.io/sora-prototype/devlog/1528801/8</guid><title>#8</title><link>https://gozoho.itch.io/sora-prototype/devlog/1528801/8</link><pubDate>Wed, 20 May 2026 11:30:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The world is finally starting to talk back. Today I implemented the first version of the NPC dialogue system. The King can now speak to the player through a floating world-space dialogue UI inspired b...</p>]]></description></item><item><guid>https://gozoho.itch.io/sora-prototype/devlog/1527848/7</guid><title>#7</title><link>https://gozoho.itch.io/sora-prototype/devlog/1527848/7</link><pubDate>Tue, 19 May 2026 12:33:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog — Squad AI &amp; Steering Update Today I worked on improving enemy group behavior. Enemies now use a steering-based movement system instead of directly moving toward the player. This makes moveme...</p>]]></description></item><item><guid>https://gozoho.itch.io/sora-prototype/devlog/1525777/6</guid><title>#6</title><link>https://gozoho.itch.io/sora-prototype/devlog/1525777/6</link><pubDate>Sun, 17 May 2026 02:48:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Enemy architecture refactor complete. BaseEnemy introduced EnemyAI system added ChaseAI separated from enemy body SquadSystem generalized Enemy folder structure reorganized Now enemies are split into:...</p>]]></description></item><item><guid>https://gozoho.itch.io/sora-prototype/devlog/1525117/5</guid><title>#5</title><link>https://gozoho.itch.io/sora-prototype/devlog/1525117/5</link><pubDate>Sat, 16 May 2026 13:18:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Refactored the player architecture today. Previously: most logic was concentrated inside Sora.gd scene structure and gameplay responsibilities were mixed together scaling to multiple playable characte...</p>]]></description></item><item><guid>https://gozoho.itch.io/sora-prototype/devlog/1523189/4</guid><title>#4</title><link>https://gozoho.itch.io/sora-prototype/devlog/1523189/4</link><pubDate>Thu, 14 May 2026 11:41:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Squad Break &amp; Gain System (Idea) Today I explored a new direction for the combat design. Enemies are no longer just individual monsters. They can now form organized Squads with a Leader. When the Lead...</p>]]></description></item><item><guid>https://gozoho.itch.io/sora-prototype/devlog/1519541/3</guid><title>#3</title><link>https://gozoho.itch.io/sora-prototype/devlog/1519541/3</link><pubDate>Sun, 10 May 2026 08:55:15 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTgwMjIxLnBuZw==/400x224%23c/OmuVTr.png"/><p>## Devlog - 2026/05/10 Added a King NPC to introduce the game world. He now appears at the start and explains the player&#039;s mission through a speech bubble. Also implemented a simple dialogue system an...</p>]]></description></item><item><guid>https://gozoho.itch.io/sora-prototype/devlog/1519357/2</guid><title>#2</title><link>https://gozoho.itch.io/sora-prototype/devlog/1519357/2</link><pubDate>Sun, 10 May 2026 03:12:53 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTc2NjQ3LnBuZw==/400x224%23c/9JR3pN.png"/><p>Added a new enemy: Slime. I also refactored the Gate/Wave system so different gates can now have different battle patterns and enemy sets. The prototype is slowly becoming more modular and easier to e...</p>]]></description></item><item><guid>https://gozoho.itch.io/sora-prototype/devlog/1518692/1</guid><title>#1</title><link>https://gozoho.itch.io/sora-prototype/devlog/1518692/1</link><pubDate>Sat, 09 May 2026 10:25:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>## Devlog #1 - 2026-05-09 Small update. --- ### Update - Play time display added - Game structure improved - UI refined --- ### Note Still in early development. More updates coming soon. Thanks for pl...</p>]]></description></item></channel></rss>